Custom arcade car physics implementation for Godot Engine - No VehicleBody Required
Built with RigidBody & RayCast for Full ControlComplete Custom Physics Solution - No reliance on Godot's built-in VehicleBody. Our implementation uses RigidBody for accurate collisions and RayCast for realistic suspension system.
Watch the demo to see our custom car physics in action with AI opponents and multiple camera views.
Complete car implementation based on RigidBody for collision calculations and RayCast suspension system. Full control without VehicleBody limitations.
Smart AI-controlled opponents that follow track using Path curves. Configurable difficulty and behavior patterns for challenging races.
Multiple view options: first-person cockpit, third-person chase, and static cameras. Smooth transitions between views.
Dynamic engine sounds based on RPM, tire skidding effects, collision sounds, and ambient audio for realistic driving experience.
Experience the custom car physics directly in your browser. Test the implementation without downloading anything.
Launch Web DemoComplete source code for Godot Engine. Perfect for learning custom physics or building your own racing game.
One-time payment
Delivery: Instant download via email
Support: Email support included
License: Can be used in commercial projects
Our custom implementation gives you full control over the physics behavior, better performance, and easier customization for arcade-style racing games.
Currently optimized for Godot 3.5.x. Godot 4 version is in development.
Complete project with all scripts, scenes, assets, and documentation. Ready to modify and build upon.
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