RacingGodot

Custom arcade car physics implementation for Godot Engine - No VehicleBody Required

Built with RigidBody & RayCast for Full Control

Complete Custom Physics Solution - No reliance on Godot's built-in VehicleBody. Our implementation uses RigidBody for accurate collisions and RayCast for realistic suspension system.

RacingGodot Demo Video

Watch the demo to see our custom car physics in action with AI opponents and multiple camera views.

Key Features of RacingGodot

Try RacingGodot Live Demo

Experience the custom car physics directly in your browser. Test the implementation without downloading anything.

Launch Web Demo
Quick Controls: to drive, Space for handbrake, V/B to change view, A/D for opponents.

Get RacingGodot Source Code

Complete source code for Godot Engine. Perfect for learning custom physics or building your own racing game.

$30

One-time payment

Godot 3.5.x Compatible
  • Complete source code project
  • All game assets and models
  • Custom physics implementation
  • AI opponent system with Path following
  • Multiple camera systems
  • Audio system with dynamic sounds

Delivery: Instant download via email

Support: Email support included

License: Can be used in commercial projects

Purchase RacingGodot Source Code

Secure payment via cryptocurrency

Purchase Source Code - $30

Frequently Asked Questions

Why use custom physics instead of VehicleBody?

Our custom implementation gives you full control over the physics behavior, better performance, and easier customization for arcade-style racing games.

Is this compatible with Godot 4?

Currently optimized for Godot 3.5.x. Godot 4 version is in development.

What do I get with the source code?

Complete project with all scripts, scenes, assets, and documentation. Ready to modify and build upon.

Also Available on Itch.io

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